Make no mistake, this is a game that revels in brutal difficulty and rubs its hands with glee as it waits for you to make a single aspect. Which is where Desperados III may be off-putting to some. Most of the time at least, if you’re not planning to roll back to yet another quick save in case your scheme goes tragically awry. ![]() That subtle layer of strategy is further punctuated by the ability to freeze the game, plan moves in advance and execute them all at once in a glorious moment of perforated planning. Hector’s a brute who can lay a massive bear trap to take down gunmen, Doc McCoy is the team’s resident medic and sharpshooter, and Isabelle Moreau is a Voodoo master.Įvery character within Desperados III has a function, a unique place in the narrative that you need to use in the most efficient way possible, with their skills regularly complementing one another in the most unexpected of circumstances. ![]() Kate O’Hara is able to use her feminine charms to lure slack-jawed yokels away from their patrol routes and then silence them for good with her adorable Derringer pistol. John Cooper’s a dab hand with a throwing knife, his trusty revolvers and a bag of fake coins that can be used to distract the enemy. It’s up to you to figure out how to use the human weapons at your disposal to clear a path forward. Desperados III excels at creating a sandbox with multiple paths to victory, some blindingly obvious others incredibly obtuse. Your band of outlaws, bounty hunters and Southern belles may be able to take down most of the opposition in their way at any given time, but they aren’t impervious to harm and one slip-up could easily see them kick the bucket when all hell breaks loose. To get to that point however, requires expert tactics. But when you find yourself in that moment, where all your careful strategy has paid off, you’re able to execute a plan amongst multiple party members and the odds are ever in your favour, Desperados III is a work of art encapsulated by a single moment of triumphant thinking. There’s no getting away from the inevitable catastrophe, when the best laid plans unravel and you’re suddenly facing a posse of ornery gunslingers who sure as heck aren’t going to wait for you to whistle Dixie. That’s something else you’re going to need to get used to, as trial and error forms a key part of the Desperados experience. That’s the real beauty of Desperados III, as Mimimi’s take on the game is one of opportunity and danger, risk versus reward and an emphasis on using every single cell within your grey matter to chart the best path forward. Desperados III is very much that pivotal cowboy movie moment, amplified and playing out multiple times across any of its various levels at any given time.Įvery action within Desperados III matters, as they all lead to one of three inevitable conclusions: Either legging it and making a run for it using pinpoint stealth, cocking up massively and drawing a line in the sand or a combination of the two that plays out with blood, bullets and a stagecoach full of cussing. Think of all the best western movies, from Sergio Leones staging an epic gunfight in The Good, the Bad & the Ugly to mid-90s classics such as Maverick and Tombstone.įilms whose key moments, came down to instances of luck, strategy and a quick hand slapping iron that led to a room full of corpses and the smell of gunpowder in the air. What Desperados III absolutely nails, is a feeling of tension in the air that’s thick enough to empty a fully loaded Smith and Wesson revolver into. A follow-up to a franchise whose last notable entry was back in 2006, nobody batted an eyelid when it was announced that THQ Nordic had acquired the publishing rights to the rootin’ tootin’ strategy game, with developer Mimimi Games being handed the keys to carve out a new slice of real-time tactics in the old west.Īt first glance, Desperados III might strike you as Commandos with a wild west flavour, but to look at the game in that light is to do it a massive disservice. Desperados III is the sequel to a long-forgotten video game series that I never knew I wanted.
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